21 March 2003 (Fridayyy!) - Day 19

The end of another week is nigh, but it's been a great week at work, so I'm all buzzed.. Back home to do.. more work (no really.. I have a life!)

 

 

I finally I got round to finishing the skeleton setup. I still find the tweaking stage unnescesarily complex in Max, but it's definitely eased by getting the bones "right" in the first place. I guess I was just used to the workflow in Maya; the ability to edit the weight of the bones afterwards means that you don't have to be as pedantic with the scale and placement as you do in Max.
I had to start the skeleton from scratch- basically because I didn't realise how closely the bones adhere to the size of the visual objects. In maya they're more iconic than a direct indication of size.

It does seem a lot more cluttered, but the best idea if you want to add a skeleton to a complex shape in Max is to use more bones. Also, avoid using the Fins "feature" because they're simply misleading. It's not possible to make thin bones; bones are ALWAYS capsule shap in Max.

Anyhoo - he's working and weighted properly now.

 

 

 

I took a break for a while and decided to make the base skull now for a necklace. Skulls are a little cliche I guess, but I want to add the skull necklace for two reasons. The first is of course a visual key to his scale- what better recogniseable icon than human body parts? The second was to give him an edge of intelligence.. not just a simple beast.

Took me exactly an hour to put this skull together- I'll make variations and chain them together later. It's fairly low resolution, but that's ideal for making adjustments at this point.

 

 

 

 

Finally I couldn't resist a quick test now the boning's all together- I put him in the basic pose for the scene and rendered it using just a single base light.. Nothing spectacular in the scenery or lighting as yet, but I'm happy the dragon works fine.

All the really good fun stuff comes now the "hard" work's done...

 

 

Wehaay and just in time for the weekend. - I love Fridays.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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