Clone v1.00 - 3DS Max 5.1
a macroscript - copy the script to the ui/macroscripts folder
in Max. You can now find the script in the [Customise User
Interface] menu under the vertex tools category. Just add
the script to a keyboard shortcut/menu/whatever.
The script automates
the setup of the workflow I usually use for modelling organic
shapes in polygons. Select a low polygon base object
and run the script. While it remembers the layout you were
using it splits the screen into a 2-pane side by side view
and references the original object into focus in the right
view. The level of smoothness is configurable (up to 3; I
don't want to be responsible for machine lockups!) and changeable
on the fly. The objects are also temporarily renamed, but
as with the layout; they're restored when the [clear reference]
button is pressed.
I would recommend
a solid+wireframe in the left panel and a solid smooth in
the right. I can't currently figure out how to change the
viewport shading (properly) within the script, but that may
be a subject for a later revision.
- enjoy :)