|
Although I'm happy with
the details it does still look very staid at this point. It's always
the best practice to model organic detail stretched out in a linear
fashion and pose the joints later.
I did a very quick and
dirty skeleton just to get an idea of the final claws and make sure
they're correctly proportioned to be manipulated by joints.
The pinching is bad on
the inside of the joints here, but as I say, it's quick and dirty
just for pre-vis and I'll fix that later with a proper rigging setup.
|