I'd started doodling up this digital sculpture some weekend in '08, only to realise my timing was pretty dire. With the news of Diablo3 being anounced just now I realised there would be a flood of Demonic related imagery any second, so decided just to leave it as it was.
Maybe one day I'll finish him up :)
The Bridge Inn is somewhere I'd love to explore. It's outside the West Gate of the town of Penaggon; A pub where Pirates and Wizards can drink in peace -safe in the knowledge that the city guard are close (but not too close for comfort..) They also serve Newky Brown Ale!
Because I do mostly 3D imagery, I decided to try my hand at painting again. This image was painted directly in photoshop, entirely from mind ( though I must confess, mostly as a "doodle").The perspective may be all wrong, but at least there's not a straight line to be seen.
The Red Dragon is a beast I've been meaning to make for some time now, so it was a great opportunity to make alongside a journal (the making of this image) .. which can be found in another area of this site.
Having already done the Blue and Green dragons I just had to make the Red.. who knows.. maybe a white someday?
The "making of" link is available here
Partly modelled in Maya, partly painted in photoshop. This image is my step into making the dragon series. After the overwhelming response to the Blue Dragon (here) I decided to make a series of Images based on the colours.
SBeing a glutton for punishment I decided to do the Green Dragon as the next in the series -to get the most difficult one out of the way. It's incredibly hard to make a picture dramatic using just green colours as a theme.
The Dragon was modelled and rendered in Maya. The background hand painted in Photoshop.
I've always been a great fan of Dragons and fantasy art, so this has just been a joy to work on over a couple of recent weekends.
For the current project I'm on at Team17 I was required to learn 3D Studio Max.. I've been using Maya for years and it was a refreshing chance to learn a new package.
This image is entirely modelled and rendered from scratch in Max as part of the learning process- I wanted to make sure I could match a painterly style as close as possible.
The trees, for example were modelled in 4 entirely different ways and the ground texture was an almighty effort of cross breeding blends and fall-off. The only problem I discovered along the way is Max's handling of transparency while there's fog present in a scene.
This image was a sort of ongoing test to see just how low poly I could do a scene with atmopshere. 90% of the work is in the textures, and there's no reason this couldn't be a realtime scenario for a game (Unreal, Quake).. The trick is to pay attention to the silhouettes (alpha channelled tile clipping on the roofs) to give the illusion of far higher poly counts. The only place I "Cheated" with this image is with the grasses which were done with PaintFX (I'd use clipped planes otherwise)
Requested as part of the 2003 deviantart Calender - the only brief given was for an image with a "dark" theme. I'd had this character in my mind for a while and that seemed like the perfect excuse to get it done.
Modelled and rendered in 3DSMax r5.. BG & Touch-up in photoshop.
and maybe even 3 (!)
Verging on the abstract, I just like this image. It's fairly old now, but as an ongoing doodle it seems to stand the test of time for me. I was having a bit of an odd day.
A much more disturbing variant can be found here:
"Leg" is short for "Legitimisation"- the swedish word for ID card. I've lived in Sweden for 11 yeras now and I still remember just how bizarre it felt to be given a number and Dog-Tags as soon as I was registered here. "Welcome to Sweden.. Oh and these are so's we can identify your corpse later"
The background image is a bastardisation of my own ID card, scanned and distorted. The Brute in the image was a model I was working on just for the hell of it.s
Sweden is the most beautiful place to live though, I fell in love with the place and decided to stay.
I'd been meaning to take the sketch further for so long but never really found the time until recently.
This was originally a character design for a low polygon in-game model, so the form was very limited. Although this design didn't make it* I still liked it enough to want to paint it up. I may even model it properly one day.
This one had been sat in my "Work in Progress" folder for ages while I was trying to find the element that was ..missing..in my mind. I've had a lot of great feedback on that version so I was almost about to let it go through.
I realised what was missing finally however- the foreground flame/swirl. It makes for a much better composition. I'm finally very happy with it as a whole.
Due to commercial abuse of my artwork I've decided to only distribute higher res Images via email on request. Each high res image is now watermarked and registered.
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