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	<title>Rico Holmes</title>
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	<link>http://www.ricoholmes.com</link>
	<description>online portfolio and ramblings</description>
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		<title>Updating</title>
		<link>http://www.ricoholmes.com/?p=637</link>
		<comments>http://www.ricoholmes.com/?p=637#comments</comments>
		<pubDate>Thu, 05 Jan 2012 11:57:08 +0000</pubDate>
		<dc:creator>Reeks</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Latest]]></category>
		<category><![CDATA[Ramblings]]></category>

		<guid isPermaLink="false">http://www.ricoholmes.com/?p=637</guid>
		<description><![CDATA[Well, finally getting round to making some changes! I know it seems like forever since I last made any updates on this site, but I&#8217;m alive and kicking. I&#8217;ve actually been very, VERY occupied recently (all good stuff) and very busy with work. IVe changed jobs twice now, and working with a fun studio giving ]]></description>
			<content:encoded><![CDATA[<p>Well, finally getting round to making some changes! I know it seems like forever since I last made any updates on this site, but I&#8217;m alive and kicking.<br />
  I&#8217;ve actually been very, VERY occupied recently (all good stuff) and very busy with work. IVe changed jobs twice now, and working with a fun studio giving me a lot more responsibility as well as workload.<br />
   Having said that, there&#8217;s not been that much time for personal projects and arting just for the fun if it until recently.<br />
    A couple of weeks ago I had the opportunity to get some sculpting done again,and I&#8217;ve got to say I&#8217;m really enjoying it again. I&#8217;d forgotten just how therapeutic it can be.    I&#8217;ll post a few samples soon enough.. Just getting on top of things again now and seeing if I can post from my beloved iPad </p>
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		<item>
		<title>iPad entry test</title>
		<link>http://www.ricoholmes.com/?p=636</link>
		<comments>http://www.ricoholmes.com/?p=636#comments</comments>
		<pubDate>Thu, 05 Jan 2012 11:49:22 +0000</pubDate>
		<dc:creator>Reeks</dc:creator>
				<category><![CDATA[JunkAndHide]]></category>

		<guid isPermaLink="false">http://www.ricoholmes.com/?p=636</guid>
		<description><![CDATA[Just another little test (local) written on my iPad]]></description>
			<content:encoded><![CDATA[<p>Just another little test (local) written on my iPad </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Materials Browser &#8211; Outliner style shader browser</title>
		<link>http://www.ricoholmes.com/?p=631</link>
		<comments>http://www.ricoholmes.com/?p=631#comments</comments>
		<pubDate>Fri, 28 May 2010 09:21:44 +0000</pubDate>
		<dc:creator>Reeks</dc:creator>
				<category><![CDATA[Downloads]]></category>

		<guid isPermaLink="false">http://www.ricoholmes.com/?p=631</guid>
		<description><![CDATA[Crikey, I really have been way too busy recently to do any work on &#8220;private&#8221; stuff for my gallery, but yesterday I put together a mel script for browsing materials &#8220;outliner&#8221; style, rather then the cludgy hypershade swatch nonsense. Hypershade is great for graphing and building new materials, but less so for browsing scene materials ]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">
<p style="text-align: left;">Crikey, I really have been way too busy recently to do any work on &#8220;private&#8221; stuff for my gallery, but yesterday I put together a mel script for browsing materials &#8220;outliner&#8221; style, rather then the cludgy hypershade swatch nonsense. Hypershade is great for graphing and building new materials, but less so for browsing scene materials and assigning etc.</p>
<p style="text-align: left;">Version 1.02 atm, and it will be polished as soon as I find more time <img src='http://www.ricoholmes.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p style="text-align: left;">Download here;</p>
<p><a href="http://www.ricoholmes.com/OtherStuff/Downloads/RHMaterialBrowser.mel">http://www.ricoholmes.com/OtherStuff/Downloads/RHMaterialBrowser.mel</a></p>
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		</item>
		<item>
		<title>Blog test – seeing if I can actually blog from Word</title>
		<link>http://www.ricoholmes.com/?p=588</link>
		<comments>http://www.ricoholmes.com/?p=588#comments</comments>
		<pubDate>Tue, 13 Apr 2010 16:21:39 +0000</pubDate>
		<dc:creator>Reeks</dc:creator>
				<category><![CDATA[JunkAndHide]]></category>

		<guid isPermaLink="false">http://www.ricoholmes.com/?p=588</guid>
		<description><![CDATA[  Having worked in the Computer Games industry for almost 20 years, I&#8217;ve had experience working in almost every aspect of the business. Starting in 1997 I worked for Electrocoin: a London based company specialized in converting arcade machine games into home computer games. Frustrated by the commute and working for another company, I left ]]></description>
			<content:encoded><![CDATA[<p>
 </p>
<p><span style="font-family:Arial; font-size:10pt">   Having worked in the Computer Games industry for almost 20 years, I&#8217;ve had experience working in almost every aspect of the business.  Starting in 1997 I worked for Electrocoin: a London based company specialized in converting arcade machine games into home computer games. Frustrated by the commute and working for another company, I left  Electrocoin and immediately fell into the role of designing and developing games directly and dealing with publishers first hand.<br />
</span></p>
<p><span style="font-family:Arial; font-size:10pt">   Having experience of working as a contractor, as well as in-house staff and high management positions, I&#8217;ve a very realistic perception of what it takes to get a project to completion. In 20 years of development, I&#8217;m very proud of having only one single project being &#8220;canned&#8221; along the way – an almost unheard of scenario in the games industry.<br />
</span></p>
<p><span style="font-family:Arial; font-size:10pt">  As a contractor, you can&#8217;t afford to waste time. If a contract fails to mature- it&#8217;s money lost. Pursuing the wrong avenue in a design; results in money lost. It&#8217;s all about making sure your time is being spent wisely; making sure that every aspect of your work can ultimately be used. Nobody likes to take chances. 10% longer proper planning can save you losing 100% of your work.<br />
</span></p>
<p><span style="font-family:Arial; font-size:10pt">   It&#8217;s my attitude that has seen  me manage studio art departments with great success, and earned me a great deal of respect for that role in the process. In my current role at CustomRed Software it&#8217;s also enabled me to generate work with new clients with relative ease. Outsourcing can be a troublesome arena for many larger companies to venture into, and faith in their outsourcing partners is vital. A spotless industry reputation has enabled me to build on my faith, and my communication skills have ensured ongoing work from those clients.<br />
</span></p>
<p>
 </p>
<p><span style="font-family:Arial; font-size:10pt">  A brief summary of previous roles and projects:<br />
</span></p>
<p>
 </p>
<p><span style="font-family:Arial"></p>
<table style="border-collapse:collapse" border="0">
<colgroup>
<col style="width:212px"/>
<col style="width:214px"/></colgroup>
<tbody valign="top">
<tr style="height: 122px">
<td colspan="2" style="padding-left: 7px; padding-right: 7px; border-top:  solid black 0.5pt; border-left:  solid black 0.5pt; border-bottom:  solid black 0.5pt; border-right:  solid black 0.5pt"> </td>
<td style="padding-left: 7px; padding-right: 7px; border-top:  solid black 0.5pt; border-left:  none; border-bottom:  solid black 0.5pt; border-right:  solid black 0.5pt">
<p><span style="font-family:Arial"><span style="font-size:14pt"><strong>Miami Chase</strong></span>   1989<br />
</span></p>
<p><span style="font-family:Arial">All game design and artwork    <br />
</span></p>
<p><span style="font-family:Arial"><strong>Formats: </strong>Amiga<br />
</span></p>
</td>
</tr>
<tr style="height: 122px">
<td colspan="2" style="padding-left: 7px; padding-right: 7px; border-top:  none; border-left:  solid black 0.5pt; border-bottom:  solid black 0.5pt; border-right:  solid black 0.5pt">
<p><img align="left" src="http://www.ricoholmes.com/wp-content/uploads/2010/04/041310_1621_Blogtestsee14.png" alt=""/></p>
</td>
<td style="padding-left: 7px; padding-right: 7px; border-top:  none; border-left:  none; border-bottom:  solid black 0.5pt; border-right:  solid black 0.5pt">
<p style="text-align: justify"><span style="font-family:Arial; font-size:10pt">       While working for Electrocoin in London, I grew uncomfortable with commuting work, and converting artwork that was already &#8220;dated&#8221;. The world of computer graphics was changing so fast at the time, I wanted to design games and create artwork from scratch. Together with Andreas Tadic, we came up with the original design concept, and developed our first game <em>entirely</em> self-funded.   The complete game and rights were then sold to Codemasters Software for an outright fee.<br />
</span></p>
<p style="text-align: justify">
 </p>
<p style="text-align: justify"><span style="font-family:Arial"><span style="font-size:10pt">       All the artwork for the game was created by me. It involved developing and utilizing various tricks in the hardware to push it beyond what was generally considered possible. Nobody before had been able to run layered graphics (transparency sorting) in this manner before, let alone run at 50 frames per second. An achievement both Andreas and I are proud of to this date.</span><br />
								</span></p>
</td>
</tr>
</tbody>
</table>
<p>
 </p>
<p>
 </p>
<p><span style="font-size:14pt"><strong>Full Contact</strong></span>   1990
</p>
<p>All game design and artwork
</p>
<p><strong>Formats: </strong>Amiga
</p>
<p><img align="left" src="http://www.ricoholmes.com/wp-content/uploads/2010/04/041310_1621_Blogtestsee23.png" alt=""/>
			</p>
<p><span style="font-size:10pt">    Very happy with our first game, we approached a public domain publishing house and discussed the possibility of setting up a new video games publishing company. While developing games and selling them outright was profitable, it was still a high risk area to be in. Working directly with an independent new publisher would secure royalties, and a steady relationship with the publisher. To this end, Full Contact was developed with low finance from the publisher with the promise of high royalties.  They paid of wonderfully, and the publisher: Team17 Software ltd was born.<br />
</span></p>
<p>
 </p>
<p>
 </p>
<p><span style="font-size:10pt">     Again for the game, I produced <em>all</em> the artwork. The included the hugely acclaimed opening sequence of the game;  a full screen animated and looping animation of a character. Silhouetted against a sunset in &#8220;HalfBrite&#8221; mode, it again used technology not utilized in the graphics chipset before. It was also one of the first ever examples of rotoscoping on a home machine. This was <em>long</em> before full screen animation or codecs were invented.<br />
</span></p>
<p>
 </p>
<p>
 </p>
<p><span style="font-size:14pt"><strong>Alien Breed</strong></span>   1991
</p>
<p><img align="left" src="http://www.ricoholmes.com/wp-content/uploads/2010/04/041310_1621_Blogtestsee33.png" alt=""/>All game design and artwork
</p>
<p><strong>Formats: </strong>Amiga, PC
</p>
<p>
 </p>
<p>
 </p>
<p><span style="font-size:10pt">  On the heals of Full Contact being a huge success, Team17 Software was already set to be a major Publisher of the 1990&#8242;s.  This gave us the opportunity to develop a project that had been close to my heart for years. &#8220;My Baby&#8221; was to be Team17&#8242;s most successful game for a full half a decade. It was also to hold the title (to this day!) of being the title to stay at number one in the charts the longest (for over a year!).<br />
</span></p>
<p>
 </p>
<p>
 </p>
<p><span style="font-size:10pt">   Again I created all the artwork, and all the design of the game. Having the luxury of final call on all artwork allowed us to introduce a very specific style into the project, and helped the game to win a huge fan base.<br />
</span></p>
<p>
 </p>
<p>
 </p>
<p>
 </p>
<table style="border-collapse:collapse" border="0">
<colgroup>
<col style="width:256px"/>
<col style="width:87px"/></colgroup>
<tbody valign="top">
<tr>
<td style="padding-left: 7px; padding-right: 7px; border-top:  solid black 0.5pt; border-left:  solid black 0.5pt; border-bottom:  solid black 0.5pt; border-right:  solid black 0.5pt">
<p><span style="font-family:Arial"><span style="font-size:14pt"><strong>Project X</strong></span>  1992<br />
</span></p>
<p><span style="font-family:Arial">All game design and artwork<br />
</span></p>
<p><span style="font-family:Arial"><strong>Formats: </strong>Amiga, PC</span></p>
</td>
<td style="padding-left: 7px; padding-right: 7px; border-top:  solid black 0.5pt; border-left:  none; border-bottom:  solid black 0.5pt; border-right:  solid black 0.5pt">
<p><span style="font-family:Arial"><br />
								</span> </p>
</td>
</tr>
<tr>
<td style="padding-left: 7px; padding-right: 7px; border-top:  none; border-left:  solid black 0.5pt; border-bottom:  solid black 0.5pt; border-right:  solid black 0.5pt">
<p><img align="right" src="http://www.ricoholmes.com/wp-content/uploads/2010/04/041310_1621_Blogtestsee43.png" alt=""/></p>
</td>
<td style="padding-left: 7px; padding-right: 7px; border-top:  none; border-left:  none; border-bottom:  solid black 0.5pt; border-right:  solid black 0.5pt">
<p><span style="font-family:Arial; font-size:10pt">    The enormous success of Alien Breed more or less gave Andreas and I a free hand to come up with any game we thought would be successful.  Both were huge fans of arcade Shoot &#8216;em Ups, but both could also see how easy it would be to push the limits of what could be currently done on the platforms of the time.  Comparable games of the time were either very poor to play due to frame rate (25 frames per second were the norm) and artwork limited to pixel sprites. Andreas&#8217; expertise ensured the game ran at a full 50 frames per second, while I enjoyed letting my imagination run wild using (quite literally) every byte the machine had to offer.   Again it was an outstanding success.<br />
</span></p>
</td>
</tr>
</tbody>
</table>
<p></span></p>
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		</item>
		<item>
		<title>CharSketches</title>
		<link>http://www.ricoholmes.com/?p=529</link>
		<comments>http://www.ricoholmes.com/?p=529#comments</comments>
		<pubDate>Mon, 12 Apr 2010 17:56:45 +0000</pubDate>
		<dc:creator>Reeks</dc:creator>
				<category><![CDATA[JunkAndHide]]></category>

		<guid isPermaLink="false">http://www.ricoholmes.com/?p=529</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[
<a href='http://www.ricoholmes.com/wp-content/uploads/2010/04/ArmorBeatch.jpg' rel='shadowbox[album-529];player=img;' title='ArmorBeatch'><img width="150" height="150" src="http://www.ricoholmes.com/wp-content/uploads/2010/04/ArmorBeatch-150x150.jpg" class="attachment-thumbnail" alt="ArmorBeatch" title="ArmorBeatch" /></a>
<a href='http://www.ricoholmes.com/wp-content/uploads/2010/04/JonnyBam.jpg' rel='shadowbox[album-529];player=img;' title='JonnyBam'><img width="150" height="150" src="http://www.ricoholmes.com/wp-content/uploads/2010/04/JonnyBam-150x150.jpg" class="attachment-thumbnail" alt="JonnyBam" title="JonnyBam" /></a>
<a href='http://www.ricoholmes.com/wp-content/uploads/2010/04/Lizborg.jpg' rel='shadowbox[album-529];player=img;' title='Lizborg'><img width="150" height="150" src="http://www.ricoholmes.com/wp-content/uploads/2010/04/Lizborg-150x150.jpg" class="attachment-thumbnail" alt="Lizborg" title="Lizborg" /></a>
<a href='http://www.ricoholmes.com/wp-content/uploads/2010/04/Malin.jpg' rel='shadowbox[album-529];player=img;' title='Malin'><img width="150" height="150" src="http://www.ricoholmes.com/wp-content/uploads/2010/04/Malin-150x150.jpg" class="attachment-thumbnail" alt="Malin" title="Malin" /></a>
<a href='http://www.ricoholmes.com/wp-content/uploads/2010/04/Pete.jpg' rel='shadowbox[album-529];player=img;' title='Pete'><img width="150" height="150" src="http://www.ricoholmes.com/wp-content/uploads/2010/04/Pete-150x150.jpg" class="attachment-thumbnail" alt="Pete" title="Pete" /></a>
<a href='http://www.ricoholmes.com/wp-content/uploads/2010/04/ReaperBorg.jpg' rel='shadowbox[album-529];player=img;' title='ReaperBorg'><img width="150" height="150" src="http://www.ricoholmes.com/wp-content/uploads/2010/04/ReaperBorg-150x150.jpg" class="attachment-thumbnail" alt="ReaperBorg" title="ReaperBorg" /></a>
<a href='http://www.ricoholmes.com/wp-content/uploads/2010/04/RullTanker.jpg' rel='shadowbox[album-529];player=img;' title='RullTanker'><img width="150" height="150" src="http://www.ricoholmes.com/wp-content/uploads/2010/04/RullTanker-150x150.jpg" class="attachment-thumbnail" alt="RullTanker" title="RullTanker" /></a>
<a href='http://www.ricoholmes.com/wp-content/uploads/2010/04/Tea_42.jpg' rel='shadowbox[album-529];player=img;' title='Tea_42'><img width="150" height="150" src="http://www.ricoholmes.com/wp-content/uploads/2010/04/Tea_42-150x150.jpg" class="attachment-thumbnail" alt="Tea_42" title="Tea_42" /></a>
<a href='http://www.ricoholmes.com/wp-content/uploads/2010/04/Tea43.jpg' rel='shadowbox[album-529];player=img;' title='Tea43'><img width="150" height="150" src="http://www.ricoholmes.com/wp-content/uploads/2010/04/Tea43-150x150.jpg" class="attachment-thumbnail" alt="Tea43" title="Tea43" /></a>
<a href='http://www.ricoholmes.com/wp-content/uploads/2010/04/TeaFourTwo.jpg' rel='shadowbox[album-529];player=img;' title='TeaFourTwo'><img width="150" height="150" src="http://www.ricoholmes.com/wp-content/uploads/2010/04/TeaFourTwo-150x150.jpg" class="attachment-thumbnail" alt="TeaFourTwo" title="TeaFourTwo" /></a>

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		</item>
		<item>
		<title>Red Diary</title>
		<link>http://www.ricoholmes.com/?p=414</link>
		<comments>http://www.ricoholmes.com/?p=414#comments</comments>
		<pubDate>Sun, 11 Apr 2010 19:24:35 +0000</pubDate>
		<dc:creator>Reeks</dc:creator>
				<category><![CDATA[Archived]]></category>

		<guid isPermaLink="false">http://www.ricoholmes.com/?p=414</guid>
		<description><![CDATA[The &#8220;Diary of an Image&#8221; is from wayy back in 2003, and as such mostly outdated on a lot of technical fronts, but since it was requested recently I thought I would see if it was possible to embed the old style code intot the new sites framework. It&#8217;s also a touch of nostalgia for ]]></description>
			<content:encoded><![CDATA[<p>The &#8220;Diary of an Image&#8221; is from wayy back in 2003, and as such mostly outdated on a lot of technical fronts, but since it was requested recently I thought I would see if it was possible to embed the old style code intot the new sites framework.</p>
<p>It&#8217;s also a touch of nostalgia for me to look back on how things have changed since then !   <em>Lovely stuff</em>.</p>
<p>..</p>
<div style="position:relative; overflow: hidden; width: 700px; height: 4200px"><div style="position:absolute; left:0px; top: 0px"><iframe class="" src="http://www.ricoholmes.com/OtherStuff/RedDiary/Red_Diary_Contents.htm" style="width: 700px; height: 4200px; " frameborder="0" scrolling="no" ></iframe></div></div>
]]></content:encoded>
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		</item>
		<item>
		<title>RHWGalleryOpenerTester</title>
		<link>http://www.ricoholmes.com/?p=327</link>
		<comments>http://www.ricoholmes.com/?p=327#comments</comments>
		<pubDate>Sun, 11 Apr 2010 12:12:40 +0000</pubDate>
		<dc:creator>Reeks</dc:creator>
				<category><![CDATA[JunkAndHide]]></category>

		<guid isPermaLink="false">http://www.ricoholmes.com/?p=327</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[
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<a href='http://www.ricoholmes.com/wp-content/uploads/2010/04/CrossBanner_003.jpg' rel='shadowbox[album-327];player=img;' title='CrossBanner_003'><img width="150" height="150" src="http://www.ricoholmes.com/wp-content/uploads/2010/04/CrossBanner_003-150x150.jpg" class="attachment-thumbnail" alt="CrossBanner_003" title="CrossBanner_003" /></a>
<a href='http://www.ricoholmes.com/wp-content/uploads/2010/04/CrossBanner_004.jpg' rel='shadowbox[album-327];player=img;' title='CrossBanner_004'><img width="150" height="150" src="http://www.ricoholmes.com/wp-content/uploads/2010/04/CrossBanner_004-150x150.jpg" class="attachment-thumbnail" alt="CrossBanner_004" title="CrossBanner_004" /></a>
<a href='http://www.ricoholmes.com/wp-content/uploads/2010/04/CrossBanner_005.jpg' rel='shadowbox[album-327];player=img;' title='CrossBanner_005'><img width="150" height="150" src="http://www.ricoholmes.com/wp-content/uploads/2010/04/CrossBanner_005-150x150.jpg" class="attachment-thumbnail" alt="CrossBanner_005" title="CrossBanner_005" /></a>
<a href='http://www.ricoholmes.com/wp-content/uploads/2010/04/CrossBanner_006.jpg' rel='shadowbox[album-327];player=img;' title='CrossBanner_006'><img width="150" height="150" src="http://www.ricoholmes.com/wp-content/uploads/2010/04/CrossBanner_006-150x150.jpg" class="attachment-thumbnail" alt="CrossBanner_006" title="CrossBanner_006" /></a>

<p><a href="http://www.ricoholmes.com/wp-content/uploads/2010/04/CrossBanner_002.jpg" rel="shadowbox[post-327];player=img;"><br />
</a></p>
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		<title>This should always be hidded</title>
		<link>http://www.ricoholmes.com/?p=311</link>
		<comments>http://www.ricoholmes.com/?p=311#comments</comments>
		<pubDate>Sun, 11 Apr 2010 10:00:17 +0000</pubDate>
		<dc:creator>Reeks</dc:creator>
				<category><![CDATA[JunkAndHide]]></category>

		<guid isPermaLink="false">http://www.ricoholmes.com/?p=311</guid>
		<description><![CDATA[mainly because the spelling of the post is THAT bad.   Just testing to see what items can be permanently hidden using the theme and category ID hider. lkjhlkjhl]]></description>
			<content:encoded><![CDATA[<p>mainly because the spelling of the post is THAT bad.   Just testing to see what items can be permanently hidden using the theme and category ID hider.</p>
<p>
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</object>
</p>
<p>lkjhlkjhl</p>
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		<title>New Site up and running</title>
		<link>http://www.ricoholmes.com/?p=252</link>
		<comments>http://www.ricoholmes.com/?p=252#comments</comments>
		<pubDate>Sat, 10 Apr 2010 10:26:30 +0000</pubDate>
		<dc:creator>Reeks</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Latest]]></category>
		<category><![CDATA[Ramblings]]></category>

		<guid isPermaLink="false">http://www.ricoholmes.com/RHBlog/?p=252</guid>
		<description><![CDATA[Well, finally the new site is up and running, even though just in fledgeling form. I&#8217;ve got the first few posts uploading, and the gallery will be filling up by the day &#8211; all the behind-the-scenes work is done and it&#8217;s just a matter of uploading content from the various parts of my drive.  The ]]></description>
			<content:encoded><![CDATA[<p>Well, <em>finally </em>the new site is up and running, even though just in fledgeling form. I&#8217;ve got the first few posts uploading, and the gallery will be filling up by the day &#8211; all the behind-the-scenes work is done and it&#8217;s just a matter of uploading content from the various parts of my drive.  The last site was entirely manually managed, and had become a bit of a beast to manage, let alone maintain.</p>
<p>It&#8217;s been something I&#8217;ve been meaning to do for a long time, though I was hampered recently due to a debacle with DomainPeople.com.I was very much in danger of losing my domain name registration, as they emailed me to say my registration was due for expiry, but then subsequently refused to acknowledge the email adress as viable (not the same as the one they had on record).</p>
<p>Having moved country twice, and house 4 times since I first registered (in 2002!) The chances of me having the same ISP, let alone ISP based email address was small to NONE.  Silly buggers. They then asked me to post Photo ID, which is utterly ridiculous, as I could have posted one of my brother or, frankly, anyone.  There&#8217;s NO way they would be able to tell whether that was me or not if I wasn&#8217;t physically stood in front of them.</p>
<p>VERY long story short (2 months of chasing). I finally got my domain registered again with them a couple of days short of the expiry.  I have since transferred everything to my other provider and registrar YOUR-SITE.com.  Your-Site have always been fantastic, and incredibly service minded.</p>
<p>Happy Rico now!</p>
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		<title>TimeDock.. discontinued</title>
		<link>http://www.ricoholmes.com/?p=234</link>
		<comments>http://www.ricoholmes.com/?p=234#comments</comments>
		<pubDate>Sat, 10 Apr 2010 09:57:24 +0000</pubDate>
		<dc:creator>Reeks</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Ramblings]]></category>

		<guid isPermaLink="false">http://www.ricoholmes.com/RHBlog/?p=234</guid>
		<description><![CDATA[While TimeDock has been a huge success (number one in so many countries when released) I decided to release it as free when its sales curve had dropped right off and a few months had gone by.  For the last half a year it was on the AppStore for free, but with Apple requiring a ]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://9apandora.com/TimeDock_Help_Main.html" title="TimeDock"><img class="aligncenter size-medium wp-image-235" title="TimeDock" src="http://www.ricoholmes.com/wp-content/uploads/2010/04/TimeDock_MainPage-530x520.jpg" alt="" width="530" height="520" /></a></p>
<p>While TimeDock has been a huge success (number one in so many countries when released) I decided to release it as free when its sales curve had dropped right off and a few months had gone by.  For the last half a year it was on the AppStore for free, but with Apple requiring a membership fee to keep it listed on the store I decided to let it rest. There are (since then) vast amounts of clock Apps being released, so it&#8217;s now a &#8220;collectors item&#8221; for those that purchased it.</p>
<p>While it&#8217;s still listed on the Appstore, it&#8217;s actually no longer available for download, but it will remain available forever for those that have it now.  The website is still maintained for now (mainly because I like it ! )</p>
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